Navigation
API > API/Editor > API/Editor/UnrealEd
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FEditorCategoryUtils::RegisterCategoryKey
(
const FString& Key, |
To facilitate simple category renaming/reordering, we offer a key replacement system, where users can specify a key in their category metadata that will evaluate to some fully qualified category. | EditorCategoryUtils.h | |
void FEditorCategoryUtils::RegisterCategoryKey
(
const FString& Key, |
EditorCategoryUtils.h |
FEditorCategoryUtils::RegisterCategoryKey(const FString &, const FText &, const FText &)
Description
To facilitate simple category renaming/reordering, we offer a key replacement system, where users can specify a key in their category metadata that will evaluate to some fully qualified category. Use this function to register key/category mappings, or to override existing ones (like those pre-registered for all the "common" categories).
In metadata, keys are denoted by braces, like {Utilities} here:
| Name | FEditorCategoryUtils::RegisterCategoryKey |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
void FEditorCategoryUtils::RegisterCategoryKey
(
const FString & Key,
const FText & Category,
const FText & Tooltip
)
}
Parameters
| Name | Remarks |
|---|---|
| Key | A string key that people will use in metadata to reflect this category mapping. |
| Category | The qualified category path that you want the key expanded to. |
| Tooltip | An optional tooltip text to use for the category. If not specified an attempt to find it from the NodeCategories UDN file will be made |
FEditorCategoryUtils::RegisterCategoryKey(const FString &, const FText &, const FString &, const FString &)
| Name | FEditorCategoryUtils::RegisterCategoryKey |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
void FEditorCategoryUtils::RegisterCategoryKey
(
const FString & Key,
const FText & Category,
const FString & DocLink,
const FString & DocExcerpt
)
}
Parameters
| Name | Remarks |
|---|---|
| Key | A string key that people will use in metadata to reflect this category mapping. |
| Category | The qualified category path that you want the key expanded to. |
| DocLink | Path to the document page that contains the excerpt for this category |
| DocExcerpt | Name of the excerpt within the document page for this category |