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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static void UpdateTextureStreamingMaterialBindings
&40;
UWorld &42; InWorld
&41;
Remarks
Update every used material texture binding (see FMaterialTextureInfo::TextureIndex)
Parameters
| Name | Description |
|---|---|
| InWorld | WorldContext |