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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
Description
Runs another instance of the current executable with the provided command line arguments. On success the current level will be unloaded. Using `MapToLoad_ allows to reload that specific level to reflect the changes.
| Name | RunWorldPartitionBuilder |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include Path | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool RunWorldPartitionBuilder
(
const FString & MapToLoad,
const FText & ProgressText,
const FText & CancelledText,
const FText & FailureText,
const FString & CommandLineArguments
)
True if process completed without returning any error code.
Parameters
| Name | Remarks |
|---|---|
| MapToLoad | Map to load after successfully run the process |
| ProgressText | Message used by the progress dialog |
| CancelledText | Message shown to the user after cancelling the task |
| FailureText | Message shown to the user if the process returned an error code |
| CommandLineArguments | Arguments passed to the other instance commandline |