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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
static bool IsBuildingNavigationFromUserRequest&40;&41;
Remarks
Check if navigation build was was triggered from editor as user request true if the build was triggered as user request; false if it did not