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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorBuildUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include | #include "EditorBuildUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool IsBuildCurrentlyRunning&40;&41;
Remarks
Is there currently an (async) build in progress?