Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
Syntax
struct FEditorAutomatedBuildSettings
Remarks
Helper struct to specify settings for an automated editor build
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoAddNewFiles | If true, built map files not already in the source control depot will be added | |
| bool | bCheckInPackages | If true, the editor will check in all checked out packages | |
| bool | bShutdownEditorOnCompletion | If true, the editor will shut itself down upon completion of the automated build | |
| EAutomatedBuildBehavior | BuildErrorBehavior | Behavior to take when a map build results in map check errors | |
| bool | bUseSCC | Use SCC to checkout/checkin files | |
| FString | ChangeDescription | Changelist description to use for the submission of the automated build | |
| EAutomatedBuildBehavior | FailedToSaveBehavior | Behavior to take when a saveable map fails to save correctly | |
| EAutomatedBuildBehavior | NewMapBehavior | Behavior to take when a map is discovered which has never been saved before | |
| TArray< FString > | PackagesToCheckIn | Populate list with selected packages to check in | |
| EAutomatedBuildBehavior | UnableToCheckoutFilesBehavior | Behavior to take when a map file cannot be checked out for some reason |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor |