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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
Helper struct to specify settings for an automated editor build
| Name | FEditorAutomatedBuildSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include Path | #include "EditorBuildUtils.h" |
Syntax
struct FEditorAutomatedBuildSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorAutomatedBuildSettings() |
Constructor | EditorBuildUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoAddNewFiles | bool | If true, built map files not already in the source control depot will be added | EditorBuildUtils.h | |
| bCheckInPackages | bool | If true, the editor will check in all checked out packages | EditorBuildUtils.h | |
| bShutdownEditorOnCompletion | bool | If true, the editor will shut itself down upon completion of the automated build | EditorBuildUtils.h | |
| BuildErrorBehavior | EAutomatedBuildBehavior | Behavior to take when a map build results in map check errors | EditorBuildUtils.h | |
| bUseSCC | bool | Use SCC to checkout/checkin files | EditorBuildUtils.h | |
| ChangeDescription | FString | Changelist description to use for the submission of the automated build | EditorBuildUtils.h | |
| FailedToSaveBehavior | EAutomatedBuildBehavior | Behavior to take when a saveable map fails to save correctly | EditorBuildUtils.h | |
| NewMapBehavior | EAutomatedBuildBehavior | Behavior to take when a map is discovered which has never been saved before | EditorBuildUtils.h | |
| PackagesToCheckIn | TArray< FString > | Populate list with selected packages to check in | EditorBuildUtils.h | |
| UnableToCheckoutFilesBehavior | EAutomatedBuildBehavior | Behavior to take when a map file cannot be checked out for some reason | EditorBuildUtils.h |