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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool EditorCanBuild
&40;
UWorld &42; InWorld,
FName Id
&41;
Remarks
Validate if the editor build matching the specified id can be executed. true if the build can be executed for the provided world
Parameters
| Name | Description |
|---|---|
| InWorld | WorldContext |
| Id | Action Id specifying what kind of build is requested |