Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool EditorBuildMaterialTextureStreamingData
&40;
UPackage &42; Package
&41;
Remarks
Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s). true if any packages were dirtied in the process.
Parameters
| Name | Description |
|---|---|
| Package | If non-NULL, only looks at materials under the specified package. |