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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorBuildUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include | #include "EditorBuildUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool EditorBuildMaterialTextureStreamingData
&40;
UPackage &42; Package
&41;
Remarks
Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s). true if any packages were dirtied in the process.
Parameters
Name | Description |
---|---|
Package | If non-NULL, only looks at materials under the specified package. |