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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool EditorBuild
&40;
UWorld &42; InWorld,
FName Id,
const bool bAllowLightingDialog
&41;
Remarks
Perform an editor build with behavior dependent upon the specified id
Perform an editor build with behavior dependent upon the specified id true if the build completed successfully; false if it did not (or was manually canceled)
Parameters
| Name | Description |
|---|---|
| InWorld | WorldContext |
| Id | Action Id specifying what kind of build is requested |
| bAllowLightingDialog | True if the build lighting dialog should be displayed if we're building lighting only |
| Id | Action Id specifying what kind of build is requested |