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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorBuildUtils
Description
Start an automated build of all current maps in the editor. Upon successful conclusion of the build, the newly built maps will be submitted to source control.
| Name | EditorAutomatedBuildAndSubmit |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include Path | #include "EditorBuildUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool EditorAutomatedBuildAndSubmit
(
const FEditorAutomatedBuildSettings & BuildSettings,
FText & OutErrorMessages
)
true if the build/submission process executed successfully; false if it did not
Parameters
| Name | Remarks |
|---|---|
| BuildSettings | Build settings used to dictate the behavior of the automated build |
| OutErrorMessages | Error messages accumulated during the build process, if any |