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API > API/Editor > API/Editor/UnrealEd
| Name | FEditorAnalytics |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h |
| Include Path | #include "EditorAnalytics.h" |
Syntax
class FEditorAnalytics
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Reports an event to the analytics system of a build requirements failure | EditorAnalytics.h | ||
static void ReportEvent
(
FString EventName, |
Reports an event to the analytics system if it is enabled | EditorAnalytics.h | |
static void ReportEvent
(
FString EventName, |
Reports an event to the analytics system if it is enabled with some extra parameters | EditorAnalytics.h | |
static void ReportEvent
(
FString EventName, |
Reports an event to the analytics system if it is enabled with some extra parameters with an error code | EditorAnalytics.h | |
static bool ShouldElevateMessageThroughDialog
(
const int32 ErrorCode |
Determine whether the error code should cause the reporter to display the message in a dialog. | EditorAnalytics.h | |
static FString TranslateErrorCode
(
int32 ErrorCode |
Translates the error code to something human readable | EditorAnalytics.h |