Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::StartTracking()
- FPhysicsManipulationEdMode::StartTracking()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool StartTracking
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport
)