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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp |
static bool ShouldCreateWidgetForProperty
(
FProperty * InProp
)
Remarks
See if we should create a widget for the supplied property when selecting an actor instance