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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FLegacyEdModeWidgetHelper::Render()
- FEdMode::Render()
- FDatabaseEdMode::Render()
- FPhysicsDebugMode::Render()
- FPhysicsControlProfileEditorMode::Render()
- FIKRetargetDefaultMode::Render()
- FMLDeformerEditorMode::Render()
- FIKRigEditMode::Render()
- FContextualAnimEdMode::Render()
- IMeshPaintEdMode::Render()
- FEdModeGeometry::Render()
- FIKRetargetEditPoseMode::Render()
- FAnimNodeEditMode::Render()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual void Render
&40;
const FSceneView &42; View,
FViewport &42; Viewport,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Draws translucent polygons on brushes and volumes.