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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
virtual bool ProcessCapturedMouseMoves
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport,
const TArrayView < FIntPoint > & CapturedMouseMoves
)
Remarks
Process all captured mouse moves that occurred during the current frame