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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::ProcessCapturedMouseMoves()
- IMeshPaintEdMode::ProcessCapturedMouseMoves()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
virtual bool ProcessCapturedMouseMoves
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport,
const TArrayView< FIntPoint > & CapturedMouseMoves
&41;
Remarks
Process all captured mouse moves that occurred during the current frame