Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include | #include "EdMode.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool MouseLeave
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport
&41;