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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::IsSelectionAllowed()
- FIKRetargetDefaultMode::IsSelectionAllowed()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
virtual bool IsSelectionAllowed
&40;
AActor &42; InActor,
bool bInSelection
&41; const
Remarks
Check to see if an actor can be selected in this mode - no side effects