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Unreal Engine C++ API Reference > Editor > UnrealEd > FEdMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include | #include "EdMode.h" |
virtual bool GetCursor
&40;
EMouseCursor::Type & OutCursor
&41; const
Remarks
Get a cursor to override the default with, if any. true if the cursor was overridden.