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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::FrustumSelect()
- FPhysicsDebugMode::FrustumSelect()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool FrustumSelect
&40;
const FConvexVolume & InFrustum,
FEditorViewportClient &42; InViewportClient,
bool InSelect
&41;
Remarks
Lets each mode/tool handle frustum selection in its own way. true if something was selected/deselected, false otherwise.
Parameters
| Name | Description |
|---|---|
| InFrustum | The selection box to use, in worldspace coordinates. |