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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FEdMode::EndTracking()
- FDatabaseEdMode::EndTracking()
- FContextualAnimEdMode::EndTracking()
- FPhysicsManipulationEdMode::EndTracking()
- FIKRetargetDefaultMode::EndTracking()
- FIKRigEditMode::EndTracking()
- IMeshPaintEdMode::EndTracking()
- FEdModeTexture::EndTracking()
- FAnimNodeEditMode::EndTracking()
- FIKRetargetEditPoseMode::EndTracking()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool EndTracking
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport
&41;