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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FLegacyEdModeWidgetHelper::DrawHUD()
- FEdMode::DrawHUD()
- FPhysicsControlProfileEditorMode::DrawHUD()
- FIKRetargetDefaultMode::DrawHUD()
- FMLDeformerEditorMode::DrawHUD()
- FIKRigEditMode::DrawHUD()
- FContextualAnimEdMode::DrawHUD()
- FIKRetargetEditPoseMode::DrawHUD()
- FAnimNodeEditMode::DrawHUD()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual void DrawHUD
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport,
const FSceneView &42; View,
FCanvas &42; Canvas
&41;
Remarks
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.