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Unreal Engine C++ API Reference > Editor > UnrealEd > FEdMode
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include | #include "EdMode.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool CapturedMouseMove
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport,
int32 InMouseX,
int32 InMouseY
&41;
Remarks
Called when the mouse is moved while a window input capture is in effect true if input was handled
Parameters
Name | Description |
---|---|
InViewportClient | Level editor viewport client that captured the mouse input |
InViewport | Viewport that captured the mouse input |
InMouseX | New mouse cursor X coordinate |
InMouseY | New mouse cursor Y coordinate |