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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp |
static bool CanCreateWidgetForStructure
(
const UStruct * InPropStruct
)
Remarks
Returns true if this structure can support creating a widget in the editor