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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdMode
- FGCObject::AddReferencedObjects()
- FEdMode::AddReferencedObjects()
- FPhysicsManipulationEdMode::AddReferencedObjects()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.