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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include | #include "EdGraphUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void RegisterVisualNodeFactory
&40;
TSharedPtr< FGraphPanelNodeFactory > NewFactory
&41;