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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
| Include | #include "EdGraphUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void ReconnectPinMap
(
UEdGraphNode * Node,
const TMap < FString , TSet < UEdGraphPin * > > & PinConnections
)
Remarks
Reconnect the pin map to the given node
Parameters
| Name | Description |
|---|---|
| Node | The node to connect pins to |
| PinConnections | Map of pin connections to set |