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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
| Include | #include "EdGraphUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void PostProcessPastedNodes
&40;
TSet< class UEdGraphNode &42; > & SpawnedNodes
&41;
Remarks
After pasting nodes, need to perform some fixup for pins etc.