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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
| Include | #include "EdGraphUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void MergeChildrenGraphsIn
(
UEdGraph * MergeTarget,
UEdGraph * ParentGraph,
bool bRequireSchemaMatch,
bool bInIsCompiling,
FCompilerResultsLog * MessageLog
)
Remarks
Moves the contents of all of the children graphs of ParentGraph (recursively) into the MergeTarget graph. This does not clone, it's destructive to the ParentGraph