Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
| Include | #include "EdGraphUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void MergeChildrenGraphsIn
&40;
UEdGraph &42; MergeTarget,
UEdGraph &42; ParentGraph,
bool bRequireSchemaMatch,
bool bInIsCompiling,
FCompilerResultsLog &42; MessageLog
&41;
Remarks
Moves the contents of all of the children graphs of ParentGraph (recursively) into the MergeTarget graph. This does not clone, it's destructive to the ParentGraph