Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
| Include | #include "EdGraphUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static UEdGraph * CloneGraph
(
UEdGraph * Source,
UObject * NewOuter,
FCompilerResultsLog * MessageLog,
bool bCloningForCompile
)
Remarks
Clones (deep copies) a UEdGraph, including all of it's nodes and pins and their links, maintaining a mapping from the clone to the source nodes (even across multiple clonings) A NewOuter of NULL indicates the transient package