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Unreal Engine C++ API Reference > Editor > UnrealEd > FEdGraphUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include | #include "EdGraphUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static UEdGraph &42; CloneGraph
&40;
UEdGraph &42; Source,
UObject &42; NewOuter,
FCompilerResultsLog &42; MessageLog,
bool bCloningForCompile
&41;
Remarks
Clones (deep copies) a UEdGraph, including all of it's nodes and pins and their links, maintaining a mapping from the clone to the source nodes (even across multiple clonings) A NewOuter of NULL indicates the transient package