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Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
| Name | FDragTool_ActorFrustumSelect |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h |
| Include Path | #include "DragTool_FrustumSelect.h" |
Syntax
class FDragTool_ActorFrustumSelect : public FDragTool
Inheritance Hierarchy
- FDragTool → FDragTool_ActorFrustumSelect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDragTool_ActorFrustumSelect
(
FLevelEditorViewportClient* InLevelViewportClient |
DragTool_FrustumSelect.h | ||
FDragTool_ActorFrustumSelect
(
FEditorViewportClient* InEditorViewportClient |
DragTool_FrustumSelect.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorsToCheck | TArray< AActor * > | List of actors to repeatedly check when determining hover cues | DragTool_FrustumSelect.h | |
| EditorViewportClient | FEditorViewportClient * | DragTool_FrustumSelect.h | ||
| LevelViewportClient | FLevelEditorViewportClient * | DragTool_FrustumSelect.h | ||
| ModelsToCheck | TArray< UModel * > | List of BSP models to check for selection | DragTool_FrustumSelect.h |
Functions
Public
Overridden from FDragTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDelta
(
const FVector& InDelta |
Updates the drag tool's end location with the specified delta. | DragTool_FrustumSelect.h | |
virtual void EndDrag() |
Ends a mouse drag behavior (the user has let go of the mouse button). | DragTool_FrustumSelect.h | |
virtual void Render
(
const FSceneView* View, |
DragTool_FrustumSelect.h | ||
virtual void StartDrag
(
FEditorViewportClient* InViewportClient, |
Starts a mouse drag behavior. | DragTool_FrustumSelect.h |