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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDragTool
Description
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
Derived Overrides
- FDragTool_ActorBoxSelect::StartDrag
- FDragTool_ActorFrustumSelect::StartDrag
- FDragTool_Measure::StartDrag
- FDragTool_ViewportChange::StartDrag
| Name | StartDrag |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h |
| Include Path | #include "EditorDragTools.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorDragTools.cpp |
virtual void StartDrag
(
FEditorViewportClient * InViewportClient,
const FVector & InStartWorld,
const FVector2D & InStartScreen
)
Parameters
| Name | Remarks |
|---|---|
| InViewportClient | The viewport client in which the drag event occurred. |
| InStart | Where the mouse was when the drag started. |