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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDragTool
- FDragTool::AddDelta()
- FDragTool_ActorFrustumSelect::AddDelta()
- FDragTool_Measure::AddDelta()
- FDragTool_ActorBoxSelect::AddDelta()
- FDragTool_ViewportChange::AddDelta()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h |
| Include | #include "EditorDragTools.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorDragTools.cpp |
virtual void AddDelta
&40;
const FVector & InDelta
&41;
Remarks
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
Parameters
| Name | Description |
|---|---|
| InDelta | A delta of mouse movement. |