Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FDragTool
- FDragTool::AddDelta()
- FDragTool_ActorFrustumSelect::AddDelta()
- FDragTool_Measure::AddDelta()
- FDragTool_ActorBoxSelect::AddDelta()
- FDragTool_ViewportChange::AddDelta()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h |
Include | #include "EditorDragTools.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorDragTools.cpp |
virtual void AddDelta
&40;
const FVector & InDelta
&41;
Remarks
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
Parameters
Name | Description |
---|---|
InDelta | A delta of mouse movement. |