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| Name | FDiffParameters |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
Syntax
struct FDiffParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DiffUtils.h | |||
FDiffParameters
(
const FPropertySoftPath& RootPath |
DiffUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldDiffArrayElements | bool | Indicates if the elements of a static array should be compared. | DiffUtils.h | |
| RootPath | FPropertySoftPath | DiffUtils.h | ||
| ShouldIgnorePropertyPredicate | TFunction< bool(const FProperty &)> | Predicate evaluated on visited properties to determine if they should be part of the comparison. | DiffUtils.h |