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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDebugToolExec
- FExec::Exec_Editor()
- FDebugToolExec::Exec_Editor()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h |
| Include | #include "DebugToolExec.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp |
virtual bool Exec_Editor
(
UWorld * InWorld,
const TCHAR * Cmd,
FOutputDevice & Ar
)
Remarks
Exec handler, parsing the passed in command
Parameters
| Name | Description |
|---|---|
| InWorld | World Context |
| Cmd | Command to parse |
| Ar | output device used for logging |