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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDataTableEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
| Include | #include "DataTableEditorUtils.h" |
static void GetPossibleStructAssetData
(
TArray < FAssetData > & StructAssets
)
Remarks
Fills in an array with all possible DataTable structs, unloaded and loaded