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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDataTableEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
| Include | #include "DataTableEditorUtils.h" |
static void CacheDataForEditing
(
const UScriptStruct * RowStruct,
const TMap < FName , uint8 * > & RowMap,
TArray < FDataTableEditorColumnHeaderDataPtr > & OutAvailableColumns,
TArray < FDataTableEditorRowListViewDataPtr > & OutAvailableRows
)
Remarks
Generic version that works with any datatable-like structure