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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FDataTableEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
| Include | #include "DataTableEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static void CacheDataForEditing
&40;
const UScriptStruct &42; RowStruct,
const TMap< FName, uint8 &42; > & RowMap,
TArray< FDataTableEditorColumnHeaderDataPtr > & OutAvailableColumns,
TArray< FDataTableEditorRowListViewDataPtr > & OutAvailableRows
&41;
Remarks
Generic version that works with any datatable-like structure