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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCustomizableTextObjectFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
| Include | #include "Factories.h" |
virtual void ProcessUnidentifiedLine
&40;
const FString & StrLine
&41;
Remarks
If we cant do anything with the line ourselves hand off to child class