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Unreal Engine C++ API Reference > Editor > UnrealEd > FCustomizableTextObjectFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
Include | #include "Factories.h" |
virtual void ProcessUnidentifiedLine
&40;
const FString & StrLine
&41;
Remarks
If we cant do anything with the line ourselves hand off to child class