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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCustomizableTextObjectFactory > API/Editor/UnrealEd/FCustomizableTextObjectFactory/ProcessBuffer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
| Include | #include "Factories.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
void ProcessBuffer
&40;
UObject &42; InParent,
EObjectFlags Flags,
const TCHAR &42; TextBuffer
&41;