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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCustomizableTextObjectFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessBuffer
(
UObject* InParent, |
Parse a text buffer and factories objects from it, subject to the restrictions imposed by CanCreateClass() | Factories.h | |
void ProcessBuffer
(
UObject* InParent, |
Factories.h |
ProcessBuffer(UObject *, EObjectFlags, const FString &)
Description
Parse a text buffer and factories objects from it, subject to the restrictions imposed by CanCreateClass()
| Name | ProcessBuffer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
| Include Path | #include "Factories.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
void ProcessBuffer
(
UObject * InParent,
EObjectFlags Flags,
const FString & TextBuffer
)
Parameters
| Name | Remarks |
|---|---|
| InParent | Usually the parent sequence, but might be a package for example. Used as outer for created SequenceObjects. |
| Flags | Flags used when creating AnimObjects |
| TextBuffer | Text buffer with descriptions of nodes |
ProcessBuffer(UObject , EObjectFlags, const TCHAR )
| Name | ProcessBuffer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
| Include Path | #include "Factories.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
void ProcessBuffer
(
UObject * InParent,
EObjectFlags Flags,
const TCHAR * TextBuffer
)