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API > API/Editor > API/Editor/UnrealEd
Name
FCopySelectedInfo
Type
struct
Header File
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
Include Path
#include "Editor/EditorEngine.h"
Syntax
USTRUCT ()
struct FCopySelectedInfo
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
Do not cache this info, it is only valid after a call to CanCopySelectedActorsToClipboard has been made, and becomes redundant when the current selection changes.
Editor/EditorEngine.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bAllActorsInSameLevel
bool
If we have selected actors, are they within the same level
Editor/EditorEngine.h
bHasSelectedActors
bool
Does the current selection contain actors
Editor/EditorEngine.h
bHasSelectedSurfaces
bool
Does the current selection contain surfaces
Editor/EditorEngine.h
LevelAllActorsAreIn
ULevel *
If they are in the same level, what level is it
Editor/EditorEngine.h
LevelWithSelectedSurface
ULevel *
If we have selected surfaces, what level is it
Editor/EditorEngine.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
bool CanPerformQuickCopy()
Can a quick copy be formed based on the selection information
Editor/EditorEngine.h