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API > API/Editor > API/Editor/UnrealEd
| Name | FCopySelectedInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
USTRUCT ()
struct FCopySelectedInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCopySelectedInfo() |
Do not cache this info, it is only valid after a call to CanCopySelectedActorsToClipboard has been made, and becomes redundant when the current selection changes. | Editor/EditorEngine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllActorsInSameLevel | bool | If we have selected actors, are they within the same level | Editor/EditorEngine.h | |
| bHasSelectedActors | bool | Does the current selection contain actors | Editor/EditorEngine.h | |
| bHasSelectedSurfaces | bool | Does the current selection contain surfaces | Editor/EditorEngine.h | |
| LevelAllActorsAreIn | ULevel * | If they are in the same level, what level is it | Editor/EditorEngine.h | |
| LevelWithSelectedSurface | ULevel * | If we have selected surfaces, what level is it | Editor/EditorEngine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanPerformQuickCopy() |
Can a quick copy be formed based on the selection information | Editor/EditorEngine.h |