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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCopyOptions
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
bool CanCopyProperty
&40;
FProperty & Property,
UObject & Object
&41; const
Remarks
Check whether we can copy the specified property